The Medium on PS5 Is the Definitive Version of the Game Thanks to DualSense

by kavish
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Previously exclusive to the Xbox Series X|S and PC, psychological horror game The Medium is out on the PS5 this week. In the run up to its PS5 release date, I’ve checked out the game on Sony’s console and have come back impressed.

Before I get into that though, The Medium has you in the role of Marianne. She’s an intermediary between the real world and the spirit world and is adept with sending off the dead to the spirit world.

This concept results in The Medium’s split-screen gameplay. At certain points, you can traverse between the real and spirit world at the same time. This lets you solve puzzles by interacting with objects present in both realms or unfurl narrative elements that flesh out the plot. Certain sections of play are set in the spirit world alone and have you avoiding or dealing with powerful demons like the deranged Maw or hordes of killer butterflies.

That said, a call from a man known only as Thomas has her exploring Niwa, derelict resort. Without spoiling much, events cascade into an adventure involving demonic spirits, a buried tragedy, and lots of tense moments courtesy of its moody, darkly lit environs. When the game first hit the Xbox Series X, it was at the time — and still is — one of the best games on the console. The PS5 release with its use of DualSense elevates this.

When DualSense was announced for the PS5 I was skeptical that third party developers would take advantage of Sony’s immersive tech. After all, if the PS3 SixAxis and the PS Vita’s multiple control methods were any indication, these features would end up being the playground of Sony’s first-party studios, if at all. However Bloober Team proved me wrong.

First up, the game actually uses motion controls in a way that matters. You can inspect objects in a scene by moving your controller — a welcome touch that makes perusing through an area a whole lot more intuitive.

In addition to this, Adaptive Triggers work akin to Ratchet and Clank: A Rift Apart in the sense that they offer up resistance when charging your powers like the Spirit Blast. It adds an additional level of immersion that the original release sorely misses.

Furthermore, Haptic Feedback also makes an appearance too with ample vibration when using your Insight ability and even more so with the Spirit Shield that has excellent rumble. Even when you decide to use your Out of Body power, the DualSense acts as an indicator. The longer you remain out of your body, the quicker it would pulsate, letting you know when to go back. Oh, and you can use the TouchPad in first-person view to control the camera too.

Granted Bloober Team made all of this known prior to release, but the execution is fantastic, making The Medium one of those titles that you need to play to experience.

It’ll be interesting to see if future Xbox Series X|S controllers get DualSense-like features seeing that Phil Spencer is a big fan of the tech. If so, hopefully Bloober Team ports its haptics and adaptive trigger goodness over. Right now though, if you’ve held off on The Medium and have access to a PS5, it’s well worth checking out.


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