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    Home - Featured - I Tested 8 AAA Games on the Nvidia RTX 5070; Here’s Why DLSS and Frame Generation Matter
    Featured

    I Tested 8 AAA Games on the Nvidia RTX 5070; Here’s Why DLSS and Frame Generation Matter

    KavishBy KavishOctober 26, 2025No Comments7 Mins Read
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    I Tested 8 AAA Games on the Nvidia RTX 5070; Here’s Why DLSS and Frame Generation Matter
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    Updated: Monday, September 8, 2025, 19:15 [IST]

    The 70-series cards from Nvidia have always been the ones most gamers actually look at when upgrading. It’s supposed to strike that middle ground — not overkill like a 5090, but not stripped down either. And for the 50-series cards, the Nvidia RTX 5070 steps into that role, bringing DLSS 4 and Multi Frame Generation along for the ride.

    To see how it actually performs in the real world, I ran it through eight demanding titles — Cyberpunk 2077, Assassin’s Creed Shadows, Dying Light 2, Black Myth Wukong, Horizon Zero Dawn, Avatar: Frontiers of Pandora, Star Wars Outlaws, and Forza Horizon 5. Each game was tested at 1080p, both with DLSS 4 and Frame Generation turned on and off, and in a few cases with Multi-Frame Generation as well, to see how far the card can stretch, and what trade-offs come with it. Here’s what I found out.

    I Tested 8 AAA Games on the Nvidia RTX 5070; Here Are the Results

    Table of Contents

    Toggle
    • Nvidia RTX 5070 Specifications and Comparison with RTX 4070
    • My Test Rig
    • Nvidia RTX 5070 Performance in 8 Games

    Nvidia RTX 5070 Specifications and Comparison with RTX 4070

    The RTX 5070 moves to Nvidia’s new Blackwell architecture, replacing the Ada Lovelace foundation of the RTX 4070. On paper, it’s an incremental bump in some areas — CUDA cores rise slightly to 6144 from 5888, while clock speeds are only marginally higher.

    RTX 5070 RTX 4070
    Architecture Blackwell Ada Lovelace
    CUDA Cores 6144 5888
    AI TOPS 988 466
    RT Cores 94 TFLOPS 67 TFLOPS
    Memory Config 12 GB GDDR7 12 GB GDDR6
    Memory Interface Bandwidth 192-bit 192-bit
    Base Clock 2.33GHz 1.92GHz
    Boost Clock 2.51GHz 2.48GHz
    TGP 250W 200W

    But the real jump comes in AI performance and ray tracing: the 5070 doubles AI throughput to 988 TOPS (up from 466) and delivers 94 TFLOPS of Ray tracing performance compared to the 4070’s 67. Memory remains at 12GB, but now uses faster GDDR7 on the same 192-bit bus. Power draw has gone up to 250W from 200W.

    My Test Rig

    For testing, I paired the RTX 5070 with AMD’s Ryzen 9 9900X, running on an MSI X670E Gaming Plus WiFi motherboard and 48GB of DDR5 RAM clocked at 5400MT/s. Storage was handled by a WD Black SN8100 Gen5 NVMe SSD (2TB), and power came from an Antec NE1000G 1000W PSU. The games were tested on an MSI G274F monitor with a 180Hz refresh rate. The GPU driver version used was 581.15, the latest available at the time of testing.

    CPU AMD Ryzen 9 9900X
    GPU Nvidia RTX 5070
    GPU Driver Version Version 581.15
    Motherboard MSI X670E Gaming Plus WiFi
    RAM 48GB DDR5 (5400MT/s) Kingston Fury Renegade
    Storage WD Black SN8100 (2TB)
    PSU Antec NE1000G 1000W PSU
    Monitor MSI G274F 180Hz Gaming Monitor

    This setup is comfortably high-end, ensuring the RTX 5070 was the clear focus in every benchmark. So if you’re running anything comparable, the numbers here should translate pretty closely to your own experience.

    Nvidia RTX 5070 Performance in 8 Games

    At 1080p, the RTX 5070 showed it has enough raw power to handle modern games, but it also made clear how much the AI trickeries matter for the card. On native runs, Dying Light 2 averaged 183fps, Horizon Zero Dawn sat at 175fps, and Black Myth Wukong managed 76fps even with ray tracing set to Very High. Cyberpunk 2077, with the graphics preset at High and ray-traced lighting set to Medium, was a different story at just 54 fps.

    With Upscaling Enabled
    Games Preset GPU Usage (% and MHz) VRAM Average fps
    Black Myth Wukong High 98% and 2812MHz 7.70GB 131 fps
    Cyberpunk 2077 High 67% and 2827MHz 8.35GB 133 fps
    Dying Light 2 High Quality 92% and 2835MHz 6GB 262 fps
    Horizon Zero Dawn Ultimate Quality 83% and 2857MHz 10.80GB 173 fps
    Assassins Creed Shadows Ultra High 97% and 2827MHz 9.56GB 122 fps
    Star Wars Outlaws High 95% and 2805MHz 10.70GB 138fps
    Avatar Frontiers of Pandora Ultra 97% and 2820MHz 9.76GB 116 fps
    Forza Horizon 5 Extreme 98% and 2842MHz 8.68GB 273 fps

    Turning on DLSS 4 and Frame Generation (2x) changed that picture. Cyberpunk climbed to 133fps, a 146.3% uplift over native. Black Myth Wukong rose to 131fps, a 72.4% gain, while Dying Light 2 went from 183fps to 262fps, a 43.2% increase. That 183 fps baseline is already impressive on its own, primarily considering ray tracing was enabled in this run.

    I Tested 8 AAA Games on the Nvidia RTX 5070; Here Are the Results

    Every game in this test, except Star Wars Outlaws, comes with a built-in benchmark. With RTX Direct Lighting, Ray Reconstruction, and other advanced effects, it made it tough to skip. I tested it by roaming through a busy area packed with reflective surfaces and plenty of NPCs, a section that stresses lighting and performance in a way that mirrors actual gameplay. In the native run, it returned 72fps, which was then pushed to 138fps with DLSS and Frame Generation, but Ray Reconstruction was still enabled here. Assassin’s Creed Shadows, tested on Ultra High, moved from 68 fps without DLSS and Frame Gen to 122fps with it. Horizon Zero Dawn, on the other hand, somehow did not benefit at all from these trickeries. Instead, it came up with 175fps with everything turned off, which is 2fps more than the DLSS run.

    Without Upscaling
    Games Preset GPU Usage (% and MHz) VRAM Average fps
    Black Myth Wukong High 97% and 2812MHz 7.20GB 76 fps
    Cyberpunk 2077 High 61% and 2835MHz 7.80GB 54 fps
    Dying Light 2 High Quality 95% and 2827MHz 6.80GB 183 fps
    Horizon Zero Dawn Ultimate Quality 94% and 2850MHz 10.90GB 175 fps
    Assassins Creed Shadows Ultra High 99% and 2820MHz 9.81GB 68 fps
    Star Wars Outlaws High 81% and 2827MHz 10.16GB 72 fps
    Avatar Frontiers of Pandora Ultra 96% and 2820MHz 10.40GB 135 fps
    Forza Horizon 5 Extreme 90% and 2842MHz 8.26GB 161 fps

    In Black Myth, the 5th-percentile lows rose from 64fps to 112fps with DLSS, which directly translates into smoother gameplay without the dips that cause stutter. GPU utilisation was consistently high in most titles, typically 95–98%, with VRAM usage hovering between 8GB and 11GB depending on the game — enough to show that the 5070 is being fully stretched even at 1080p. Cyberpunk 2077, meanwhile, was the opposite: GPU usage dipped to around 67% while CPU usage climbed to about 50% during DLSS runs.

    I also ran Cyberpunk 2077 and Star Wars Outlaws on Ultra presets to see if the performance dip is too drastic. The former, with the preset set to Ray Tracing Ultra with DLSS (Frame Gen disabled per preset), averaged 55 fps, almost identical to its native result, while using just over 8GB of VRAM. Star Wars Outlaws, on the other hand, at Ultra delivered 128 fps with DLSS, about 10 fps lower than its High-quality run. I also gave multi-frame generation a try on Outlaws, with it set to 4x. The game returned 238fps, but with a few artefacts like noise around the edges.

    I Tested 8 AAA Games on the Nvidia RTX 5070; Here Are the Results

    In the end, the RTX 5070 has 1080p gaming well covered, and 1440p should also be comfortably within reach. But push demanding titles like Black Myth: Wukong or Cyberpunk 2077 to higher settings, and it becomes clear that upscaling is essential. At 4K, DLSS 4 and Frame Generation won’t be optional for acceptable frames. A full review is on the way, where I’ll be testing it head-to-head against the RTX 5070 Ti and AMD’s Radeon RX 9070 XT and 7900 XTX.

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