Despite giving the feeling of an episodic game that focuses only on choices and cutscenes, from the exterior, the actual gameplay of Dispatch is far from it. Yes, players will be engaging in major choices that can affect the story, but half of the time will go by on the dispatching sequences.
This is Robert’s job for the day, where he has to manage the Z-Team and decide who to send for the call in order for it to be successful. There are a lot of great Superheroes in Dispatch, but some truly stand out from others for quite a few reasons.
5
Phenomaman
The Most Powerful Being Unless He is Depressed
- Recommended Upgrade Stats: Combat, Mobility & Vigor
Phenomenon is an alien that might feel left out of most conversations, as he has yet to understand what it means to be human. However, this does not change the fact that his Superhero capability is not bad in the slightest. Phenomenon joins the team during the fourth episode when Robert has to make a choice between him and Waterboy. If players go with Phenomenon, they will be pleased to find out that he has the best starting stats. Having high points in Vigor, Mobility, and Combat makes him very reliable for quite a few calls, and players can ideally send him on solo calls as well.
Phenomenon’s starting ability is a blessing and a curse for the Z-Team. This ability makes it so that he has two seconds of rest time, allowing him to be available a lot of the time. This is a great pro; however, the con is that if players fail a call or miss one, Phenomenon will go into a depressed state and go on rest for 45 seconds. This is not ideal and makes him non-existent for most of the shift.
If players can manage to not fail any calls and send Phenomenon in most calls with other members, then they should have a high success rate for every call. Some of the hero training can also affect his rest time, along with the rest time of the members he goes on a call with.
4
Coupe
The Perfect Duo Partner
- Recommended Upgrade Stats: Mobility & Intelligence
This merciless mercenary is a former assassin and quite a useful member of the team. There is a major decision revolving around Coupe at the end of the third episode. When it comes to the starting stats, she has high Combat, Mobility, and Intelligence, and players should focus on upgrading the latter two because Combat is a stat that a lot of the other Superheroes already have.
Her starting power activates when there is a call with two or more slots available. Placing her in the first slot gives +1 in Combat; meanwhile, placing her in the second slot gives +1 in Mobility. This means that her true potential is in these bigger calls, where she can provide support to the other team members. She has a lot of utility because of this and is an ideal duo member, especially if you team her with Punch Up, who is her Synergy Duo.
If players put her on some of the hero trainings, she will gain Flight and can also get the ability that increases those +1 stats to +3! Her second ability allows re-attempting the call, giving players another shot at the graph.
3
Sonar
Sometimes a Bat, Sometimes a Hybrid?
- Recommended Upgrade Stats: Intelligence & Charisma
Sonar is the most intelligent member of the team, that is, if he wants to be. He is the most unique hero in Dispatch, mainly because he switches to his bat form, which can change his stats. His starting stats are quite good, mainly because you need a character that has high Intelligence and Charisma, and that is where Sonar comes in. Players can further increase these stats so that whenever a call that requires Intelligence pops up, Sonar is the first choice.
His starting ability makes it so that he transforms into a bat after a call. The thing that is affected is his stats, as his Intelligence swaps with Combat and his Charisma swaps with Vigor until the next call. He can play the role of a tanky fighter in the next call, after which he will return to his hybrid form. His Duo synergy is with Malevola, who can heal Sonar when he is injured with her ability and makes up for his lack of Combat while Hybrid.
Flight is a great power-up for him, but the main power-up players need is Talk Sh*t. This ability makes it so that Sonar will talk his way out of a failed call and reattempt it. With high Intelligence and Charisma, he can cover most calls during a dispatching sequence that require those stats on his own and help out as a powerful duo member.
2
Golem
One Man Army
- Recommended Upgrade Stats: Vigor & Charisma
Golem is a large mass of clay and dirt and acts as the tank of the team. His starting stats are high in Combat, Vigor, and surprisingly Charisma. Players should prioritize maxing out his Vigor and Charisma so he is a well-balanced tank that can both protect allies and have a proper conversation.
His starting ability is where he truly shines. If there is a call where you have two or more slots, Golem can get stronger when placed in certain slots that give +2 to a certain stat. However, Golem might also lose -1 on a different stat, which most of the time won’t matter much because players will try to increase the stat that is required for the call. His Synergy Duo is with Invisigal, who covers the Mobility and Combat side of the partnership, allowing you to cover a large portion of the graph with ease.
The Spread Thin is the hero power that players should work towards. This is because if there are multiple slots and players send him solo, he will expand to fill those slots, increasing his stats by 25% per slot up to 200% when beneficial. This makes him an exceptional choice even when players don’t have a lot of members to send on larger calls.
1
Flambae
Too Hot to Handle!
- Recommended Upgrade Stats: Combat & Mobility
Flambae is the hero who can control fire and the character who is always arguing with Robert or Mecha Man. He has somewhat of an important part in the story and is related to one of the major decisions at the end of Episode 5. His starting stats are very well balanced, with the highest being Combat and Mobility. These are the stats that players should focus on upgrading, so he excels as a fighter.
Flambae’s starting ability increases his Combat and Mobility by +1 after he is successful on a call. The great thing about this is that this can stack and increase all the way to the max; however, failing a call will reset the bonus. Flambae is a great choice for the flight training and makes him reach the location and return much faster.
He has good hero powers as well, such as the Supernova, which maxes his Combat and Mobility and also removes his Rest time. Upon failure, though, his stats will drop to 1. This power is quite risky to play, but if you are comfortable with successful calls, Flambae will be the strongest tool in your team.

