In what might have been the most awesome example of Helldivers 2’s storytelling, Super Earth high command had the playerbase destroy an entire planet not too far back. When the planet Meridia became overrun by a Terminid supercolony, there were a series of major orders in place designed around a multistep plan to turn the planet into a black hole. None of this happened that long ago, but Helldivers 2 has put it in the rearview and it is a shame that a comparable mission type has not been replicated since.
Dealing with the supercolony was one of the most fun periods in Helldivers 2, right up there with the defense of Malevelon Creek and launch week. While Meridia itself might just be an ominous black hole at this point, Arrowhead could score some easy brownie points with a largely disaffected fanbase by stirring up some more supercolonies across the galaxy.
Helldivers 2 Needs Way More Terminid Supercolonies
There Can Always Be More Supercolonies in Helldivers 2
Thankfully, it seems the Terminids are busy little bugs—always evolving and always pushing back against players’ efforts to stomp them out. The circumstances surrounding Helldivers 2‘s Meridia supercolony were relatively unique and yet nothing is saying more can’t crop up in other corners of the galactic map (it’s certainly big enough to spare a few planets).
The ongoing Gloom cloud surrounding the farthest reaches of the Terminid front may end up being just what the doctor ordered to get some more supercolonies. It’s too early to say for sure what that foreboding cloud of orange smoke is out in the distance, but it’s probably nothing good. With any luck it’ll be something players can rally against and arm themselves with the best primary weapons Helldivers 2 has to offer in the meantime.
Terminids Can Take Some Inspiration from The Automatons
The Meridia supercolony functioned like a planet-wide base for the bugs. The infestation on that planet was so bad that players couldn’t even start a mission on the planet until it was time to blow it up using the dark fluid. Effectively, a supercolony is a mega stronghold for the bugs, and it makes sense if there’s more than one of them.
After being ejected from the game map a while back, the Automatons came back with a vengeance. It wouldn’t be a surprise to see one or more planets with bot or bug installations be primed for a particularly definitive liberation, and Helldivers 2 is in dire need of a refresher on authentic mission types like the Dark Fluid one on Meridia.
The supercolony was too engaging of a concept to just be a one-and-done design. It’s understandable that Arrowhead wants to push the envelope in other ways, but the studio is sitting on a proverbial gold mine of fun content with a mission type as dynamic as Meridia’s. Sometimes the only way forward is to take a look back and more planets should suffer the same fate as Meridia if it means spreading democracy even further.